Carmen Kennedy

[ Project Manager | Game Designer | Level Designer ]

Who is Carmen Kennedy?

I am a full-time college student with a fierce passion for video game design. I dedicate my all to whatever project I’m on and have worn countless different hats to make sure the job gets done. I work well with people across every discipline and have experience not only working on teams but leading them as well. My desire to tell fantastic stories through the games I work on drives my development process across management, game design, and level design.

Check out my portfolio's different sections using the tabs at the top right of the page. To learn more about the items in my portfolio, click on their respective sections, and you’ll be brought to their page. Below is a brief overview of all my projects and my resume. Thanks for reading!

Games I’ve Worked On

Edge of Hell (2025)

Genre: 3D/2D Action Game

My Role(s): Project Lead, Level Designer, Game Designer

Additional Notes: College Team Project

Reap What You Sow (2024)

Genre: 2D Action Platformer

My Role(s): Project Coordinator, Level Designer, Game Designer

Additional Notes: College Team Project

Solo Level Design Pieces

placehoder for reap what you sow

TBA CS2 Map

Game: Counter-Strike 2

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Game Engine: Source 2 (Hammer)

TBA Ready or Not Map Rework

Game: Ready or Not

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Game Engine: Unreal Engine 5

Narrative Works